Schedule
The Schedule is LIVE online HERE
*For travel purposes, games wills start on Saturday and Sunday at 8am. Games will end on Sunday by 4pm. Please book travel accordingly!
Any schedule requests must be submitted in writing to events@legendslax.com at least 30 days prior to the start of the tournament. Schedule requests are not guaranteed but Legends will do our best to accomodate if received within the timeframe.
Age Guidelines


Field Map/Facility Rules
2026 Field Map below for reference only
*Parking is $20/day for cars. $35/day for RV’s.

Boys Tournament Rules
LEGENDS LACROSSE BOYS TOURNAMENT RULES – Summer 2026
*Coaches will certify their players are properly equipped
Scoring and Time
- Refs keep the game time
- The table keeps the score and penalty time
Tournament Play – Pool Play
- 2 – 21-minute halves
- 3-minute halftime
- 3/4 game guarantee (Pool Play)
- No Timeouts
- No Overtime
- 2026 NFHS Rules with modifications below
Playoff Rules
- 2 – 21-minute halves
- 3-minute halftime
- Playoff Games…
- Teams are awarded (1) one-minute time-out per team in Regulation Time
- The clock will stop. Timeout does NOT roll over to OT. No timeouts in OT
- A timeout can be called when the team calling the timeout is in possession of the ball, anywhere on the field or when the ball is dead
- Games with a 3 Goal or less lead clock will be stop-start time under 2 Minutes
- Overtime will begin immediately and be decided by sudden victory. The first goal scored wins the game.
- Injuries
- Any injury within 2 minutes and under that requires the game to be stopped, and the clock stops with the injury.
- For any injury with more than 2 minutes remaining when the game is stopped, a maximum of 1 minute will come off the clock to assess the injury before the clock is stopped
BOYS SPECIFIC RULES
- No stick checks unless refs think a stick is outrageously illegal
- 4 pole maximum on the field
- Mercy Rule
- (applies to 2035 and below) Applied when there is a 5-goal deficit in pool play. Teams down by 5 or more goals will get a free clear after each goal. Coaches can agree to waive this rule. DOES NOT APPLY TO PLAYOFFS
- Counts
- 30 seconds to advance the ball into the box (Pool Play and Playoffs)
- 2027 – 2035 Grad Years: Clearing Counts.
- No Counts – 2035 Grad Year and below. Exception is a 4-second goalie count
- The leading team must keep it in the box under 2 minutes if they are ahead by 4 goals or less.
- (PLAYOFF ONLY)
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- If a score changes to 3 goals or less under 2 minutes, the clock will stop and start with the whistles
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- If teams are ahead by 4 goals or more, the clock will remain running
- Checking
- Limited body checking in 2032 – 2036. Big hits & physical play (even within three yards of a loose ball) constitute unnecessary roughness (90 sec penalty)
- One-handed stick checks are not allowed in any youth divisions (2035 and below)
- Penalties
- Penalties are running time starting on the whistle (45 or 90 seconds). Penalty time stops during injuries, the end of quarters, and while another penalty is being assessed.
- No Crease Dives
EJECTIONS
- Game ejections are handled by the referees
- Tournament ejections are handled by the tournament director (2 unsportsmanlike conduct penalties warrant ejection or a 1-game suspension)
RANKINGS:
- Win = 3 points
- Loss = 0 points
- Tie = 1 point
- In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
- The 4th game will be identified and acknowledged with a ‘*’ on Tourney Machine
- The 4th game will not count for any potential points or Goals Against for the team playing their 4th game
- For the team playing their 3rd game, the results will count for points and goals against
- In the event that there is a tiebreaker scenario, which includes a team’s head-to-head being their fourth game, that has been identified with ‘*’, the head-to-head will NOT be applied.
- In the event that a team is declared a winner due to a forfeit
- For ranking purposes, the goals against average for the pool play games will be the average of the games that were completed
- In the event that a team needs to play a 4th pool game in order to give a second team their 3rd game:
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-
-
- Team A wins, 10-8 and 12-8, and then forfeit is 1- 0. Their average of 8 GA will be used to rank
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-
Tie Breakers
If 2 teams are tied with POINTS:
- Head to Head
- Goals Against TOTAL
- Goals Against Common Opponent. If multiple common opponents, take the sum.
If more than 2 teams are tied with POINTS:
- If 1 team beats the other 2 teams, that team will advance, and the second 2 will fall back into the tiebreaker rules
- Goals Against Total
- Goals Against Common Opponent (only used if all teams played a common opponent. If multiple common opponents, take the sum)
- Coin Toss/Braveheart
- If a team is still tied after these tie-breakers and is eligible for the championship playoff bracket, a Braveheart may be used to determine who advances. The tournament director will determine the scheduling of a Braveheart based on fields and availability
ROSTERING
- All players must be registered and can only play for 1 team, unless approved by the event director, in each event.
- Unregistered players are considered ineligible for play and, if found, may result in a team forfeiting games and player ejection from the event.
- Any teams who are found moving players or playing with ineligible players may forfeit that game, and possibly any others already played.
Girls Tournament Rules
LEGENDS LACROSSE GIRLS TOURNAMENT RULES – Summer 2026
*Coaches will certify their players are properly equipped
Scoring and Time
- Refs keep game time
- The table keeps the score and penalty time
Tournament Play – Pool Play (Saturday Games)
- 2 – 21-minute halves
- 3-minute halftime
- 3 game guarantee (Pool Play)
- No Timeouts
- No Overtime
- 2026 NFHS Rules with modifications below
Playoff Rules (Sunday)
- 2 – 21-minute halves
- 3-minute halftime
- Playoff Games…
- Teams are awarded (1) one-minute time-out per team in Regulation Time
- The clock will stop. Timeout does NOT roll over to OT. No timeouts in OT
- A timeout can be called when the team calling the timeout is in possession of the ball, anywhere on the field
- Games with a 3 Goal or less lead clock will be stop-start time under 1 minute only if the foul occurs in the CSA (Critical Scoring Area)
- Overtime will begin immediately and be decided by sudden victory. The first goal scored wins the game.
- Injuries
- Any injury within 2 minutes and under that requires the game to be stopped, and the clock stops with the injury.
- For any injury with more than 2 minutes remaining when the game is stopped, a maximum of 1 minute will come off the clock to assess the injury before the clock is stopped
GIRLS SPECIFIC RULES
- 2026 NFHS Rules Apply/US Lacrosse Rules
- Full Checking at HS Divisions (2027-2031)
- HS Divisions: 2026 NFHS Rules Apply
- US Lacrosse rules will be used for 32/33/34/35 divisions
- Free movement will apply to all ages
- If a horn sounds at the end of time and a free position is being awarded in the critical scoring area, the game will continue until the scoring play is over. The Free position show will be awarded as one shot, with no passes, and no follow-up shots.
- CARDS
- If a single player receives 2 yellow cards in one game, the player is out for the remainder of the game but may play the next game
- Red card for 1 player – player out the remainder of that game. Officials & Tournament Director will determine if the player will be allowed to play any remaining games
- If a team accumulates 4 or more cards in a game they have to play a player down for the remainder of the game
EJECTIONS
- Game ejections are handled by the referees
- Tournament ejections are handled by the tournament director (2 unsportsmanlike conduct penalties warrant ejection or a 1-game suspension)
RANKINGS:
- Win = 3 points
- Loss = 0 points
- Tie = 1 point
- If a team needs to play a 4th pool game in order to give a second team their 3rd game:
- The 4th game will be identified and acknowledged with a ‘*’ on Tourney Machine
- The 4th game will not count for any potential points or Goals Against for the team playing their 4th game
- For the team playing their 3rd game, the results will count for points and goals against
- In the event that there is a tiebreaker scenario, which includes a teams head to head being their fourth game, that has been identified with ‘*’ the head-to-head will NOT be applied.
- In the event, a team is declared a winner due to forfeit
- For ranking purposes, the goals against average for the pool play games will be the average of the games that were completed
- Team A wins, 10-8 and 12-8, and then forfeit is 1–0. Their average of 8 GA will be used to rank
- For ranking purposes, the goals against average for the pool play games will be the average of the games that were completed
- If a team needs to play a 4th pool game in order to give a second team their 3rd game:
Tie Breakers
If 2 teams are tied with POINTS:
- Head to Head
- Goals Against TOTAL
- Goals Against Common Opponent. If multiple common opponents, take the sum.
If more than 2 teams tied with POINTS:
- If 1 team beats the other 2 teams – that team will advance and the second 2 will fall back into tiebreaker rules
- Goals Against Total
- Goals Against Common Opponent (only used if all teams played a common opponent. If multiple common opponents, take the sum)
- Coin Toss/Braveheart
- If a team is still tied after these tie-breakers and is eligible for the championship playoff bracket, a Braveheart may be used to determine who advances. The tournament director will determine the scheduling of a Braveheart based on fields and availability
ROSTERING
- All players must be registered and can only play for 1 team, unless approved by the event director, in each event.
- Unregistered players are considered ineligible for play and if found may result in a team forfeiting games and player ejection from the event.
- Any teams who are found moving players or playing with ineligible players may forfeit that game and possibly any others already played.
Hotels

Legends is proud to announce our partnership with Athletes Hospitality as our lodging provider for our upcoming events this year. Preferred hotels can be booked using the link below. If you need help booking hotel accommodations through AH’s discounted hotel block reach out to AH at 914-402-8070 or at Team@AthletesHospitality.com
VENDORS
Attending Vendors Coming Soon!
Vendors will be added as they register!
Are you interested in Vending at this event? Please fill out the vendor form online HERE.
video services
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